Is… is it Halloween already? Wow, it’s true what they say about time passing quicker as you get older. Let’s get on with it then: the latest DLC pack for Call Of Duty Ghosts seems to have been borne of horror movie marathons.
Scouring every nook and cranny in Call Of Duty: Ghosts for those annoying bloody Rorke files you need to earn the Audiophile trophy? Well, scour no more. Here’s a list of all 18 of the blighters, and where to bag them. Collectibles, eh?
There’s a gunfight in space, a world-saving American task force who wear Halloween masks and, at one point, a dog that mauls an attack chopper to death. As if I needed to tell you, Call Of Duty Ghosts octane-drenched solo campaign on PS4 is self-referential, ridiculous, and, as it happens, irresistibly enjoyable. The multiplayer is a force of nature, as ever of course, that introduces new competitive and co-op modes along with palatable bot play… but all in good time.
When you’re dealing with a multibillion dollar franchise, new releases tend to be well-telegraphed affairs.
Activision, though, surprised everyone Thursday by releasing an iOS version of Call of Duty without pomp or circumstance. And, in another surprise, it’s being made by a team led by a pair of Rockstar Games veterans.
Call of Duty: Strike Team was built entirely with the mobile audience in mind, complete with a vague, futuristic plot (in 2020, the U.S. finds itself at war with an “unknown enemy.”) Playable in either a first- or third-person perspective, gamers will control squads of up to five characters. Though currently an iTunes exclusive, the £4.99 game is expected to hit Android devices later this fall.
Strike Team is the first game from The Blast Furnace, Activision’s mobile development studio headed by Mark Washbrook, from Rockstar London, and Rockstar Leeds’ Gordon Hall.
While the multiplayer component that has made the console game so successful is missing, the single-player is classic, cinematic CoD. There’s also a leaderboard-based Survival Mode, pitting you against endless waves of increasingly difficult enemies.